PTSDVeteransPilot (n=7)
Brief multisensory treatment for combat-related PTSD
Kindt & Soeter (2023) — personalized cue re-exposure in Sensiks pod + reconsolidation protocol.
- Results & effects: Marked reductions in PTSD symptoms and distress after 1–2 sessions; QoL improved.
- Authors’ conclusions: “Grounds for optimism” that brief, targeted multisensory reactivation can unlock rapid change.
- Potential: High-intensity, short-format therapy; precise cue control; strong presence.
- Limitations: No control group; small N; generalizability pending larger trials.
Source: Frontiers in Psychiatry — Kindt & Soeter (open-label case series).
Download: papers/brief-multisensory-treatment-for-combat-related-ptsd.pdf
PTSDDesign/UXConcept + user test
Personalized VRET design with multisensory cues
van Veelen et al. (2021) — system, sensory, narrative, challenge personalization; Sensiks pod + HMD.
- Results & effects: Personalized scents/sounds/thermal-wind cues intensified recall & emotional engagement.
- Authors’ conclusions: Individual tailoring is key to maximize therapeutic presence and effect.
- Potential: Therapist-controlled dose titration; integrates biofeedback/eye-tracking.
- Limitations: Largely conceptual; clinical outcomes still to be validated.
Source: Frontiers in Virtual Reality (2021) — van Veelen et al. DOI: 10.3389/frvir.2021.740795
Download: papers/personalized-vret-design-with-multisensory-cues.pdf | Open local PDF
Trauma careHealthcare workersProtocol
One-session trauma treatment during COVID-19
TNO • Kindt Clinics (2020) — multisensory reactivation + propranolol; Sensiks pod for realistic cue sets.
- Results & effects: Trial cancelled due to recruitment timing; no outcome data.
- Authors’ conclusions: Approach remains test-ready for future caregiver PTSD waves.
- Potential: Rapid, on-site trauma care in high-stress environments.
- Limitations: Practical constraints (timing, recruitment) can impede deployment.
Source: Health~Holland PPP LSHM20055-H012 — Kindt Clinics.
Download: papers/one-session-trauma-treatment-during-covid-19.pdf
NightmaresPTSDPlanned
Enhancing IRT for trauma-related nightmares
ARQ Centrum ’45 (2023) — VR + multisensory stimulation to rescript nightmares.
- Results & effects: Pending; hypothesis: stronger engagement → better sleep & mastery.
- Authors’ conclusions: Multisensory realism expected to bolster IRT credibility & impact.
- Potential: Extends pods into sleep disorder therapy.
- Limitations: Efficacy unknown until trials conclude.
Source: ARQ Centrum ’45 & Amsterdam UMC — grant dossier.
Download: papers/enhancing-irt-for-trauma-related-nightmares.pdf
PTSDMultisensory VRBCIPhD Thesis / Pilot (n=20)
Multisensory Immersive Experiences and Wearable Passive Brain-Computer Interfaces to Treat and Monitor PTSD Symptoms
de Jesus Junior (2025) — INRS-EMT / Université du Québec; audio-visual-olfactory nature immersion with EEG monitoring via instrumented VR headset.
- Results & effects: Positive effects on symptoms for some, lasting 3 months; improved cognitive function and reduced PTSD severity in responders; EEG changes in relaxation/arousal markers across 12 sessions.
- Authors’ conclusions: Multisensory intervention shows promise for PTSD symptom management; EEG neuromarkers can predict improvement as early as session 3, suggesting potential for personalized therapy.
- Potential: Home-based, bioadaptive VR therapy; passive BCI for real-time adaptation, outcome prediction, and early detection of neurodegenerative conditions.
- Limitations: Variability in response across participants; small sample size; need for larger RCTs to confirm efficacy and durability; minimal cybersickness observed.
Source: PhD Thesis — Belmir Jose de Jesus Junior, INRS-EMT, April 2025.
Download: papers/multisensory-immersive-for-ptsd-de-jesus-2025.pdf
AddictionAlcohol use disorderRCT (ongoing)
Enriched, multisensory rehab to reduce relapse
Barillot et al. (2023) — mindfulness-in-VR + exercise + cognitive tasks in Sensiks pod.
- Results & effects: Outcomes pending; primary endpoint = heavy drinking relapse @ 2 weeks (follow-ups @ 1 & 3 mo.).
- Authors’ conclusions: Expect lower relapse via enriched, engaging environments.
- Potential: Translates animal EE benefits to human clinics; scalable session blocks.
- Limitations: Integration complexity; avoid overstimulation; resource needs on wards.
Source: Université de Poitiers / CERCA CNRS UMR-7295 · INSERM U1084 · CH Laborit (Doctoral RCT protocol).
Download: papers/enriched-multisensory-rehab-to-reduce-relapse.pdf
PreventionHealth messagingPhD study
Anti-smoking campaigns inside multisensory VR
Bonnetterre (2023) — smokers in a VR street with framed posters; Sensiks pod for multimodal context.
- Results & effects: High attention & recall of cues; framing effects observed; memorability ↑.
- Authors’ conclusions: Immersion can strengthen persuasive impact of public health content.
- Potential: Experiential prevention & education; realistic “everyday” exposure labs.
- Limitations: Long-term behavior change not yet demonstrated; some scents less credible.
Source: Doctoral study — Bonnetterre (2023), Université de Poitiers.
Download: papers/anti-smoking-campaigns-inside-multisensory-vr.pdf
Stress/AnxietyDigital NatureSystematic Review (n=14 studies)
Audio-visual-olfactory immersive digital nature exposure for stress/anxiety reduction
Lopes & Falk (2024) — review of multisensory VR nature exposures incl. olfactory; systems, outcomes, challenges; incl. Sensiks-based study.
- Results & effects: Positive impact from adding smells; outcomes comparable to real nature; enhanced relaxation, presence, restoration in medium/high quality studies.
- Authors’ conclusions: Encouraging for mental health; smells boost immersion & benefits; comparable to conventional nature exposure.
- Potential: Inclusive access for urban/disabled; biomarkers for monitoring; expand to more senses; integrated multisensory approaches.
- Limitations: Small samples; demographic biases; short-term focus; integration challenges for multisensory tech; need larger RCTs & long-term data.
Source: Frontiers in Virtual Reality (2024) — Lopes & Falk. DOI: 10.3389/frvir.2024.1252539
Download: papers/audio-visual-olfactory-immersive-digital-nature.pdf